Tag: AI tools
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Neon Protocol v0.5: nine AI playtesters, one sister game, and a machine that finally fights back

The biggest update yet: Advance Wars battle scenes, a C&C base announcer, a named squad, rewind and overwatch, a deeper story, and a panel of AI playtesters who broke almost everything first.
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Neon Protocol v0.3: an AI played my game on a phone, one-handed, on an imaginary bus
v0.3 of Neon Protocol: Uprising comes from a new AI playtester, Pip, who plays everything on a phone in short bursts. Pip found a bug that froze the turn, too many tips, and targeting that never explained itself.
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Neon Protocol v0.2: I let a panel of AIs playtest my game. Here’s what they found
Before shipping v0.2 of Neon Protocol: Uprising, I had it played by eight AI testers with different personalities, from a nervous first-timer to an Advance Wars veteran. They found a crash, a trap, and an enemy that could snowball out of reach.
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How I used AI to rebuild my website, and where it needed a human

A plain account of using AI assistants to redesign, move and tidy this site: what worked, what went wrong, and what I would check next time.
