Tag: technology
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Neon Protocol v0.6: every gun, footstep and death now sounds like itself

Version 0.6 of my free browser tactics game is about how the war feels: a voice for every weapon, recorded explosions and ricochets in sync with the action, nineteen new death animations, soldiers who talk in Shin-Pacifica street slang, and a fairer late campaign.
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Neon Protocol v0.5: nine AI playtesters, one sister game, and a machine that finally fights back

The biggest update yet: Advance Wars battle scenes, a C&C base announcer, a named squad, rewind and overwatch, a deeper story, and a panel of AI playtesters who broke almost everything first.
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Neon Protocol v0.3: an AI played my game on a phone, one-handed, on an imaginary bus
v0.3 of Neon Protocol: Uprising comes from a new AI playtester, Pip, who plays everything on a phone in short bursts. Pip found a bug that froze the turn, too many tips, and targeting that never explained itself.
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Neon Protocol v0.2: I let a panel of AIs playtest my game. Here’s what they found
Before shipping v0.2 of Neon Protocol: Uprising, I had it played by eight AI testers with different personalities, from a nervous first-timer to an Advance Wars veteran. They found a crash, a trap, and an enemy that could snowball out of reach.
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Neon Protocol: Uprising (v0.1): a free tactics game about a machine that did the maths

Shin-Pacifica, 2187. The AI built to save the planet has decided the answer is fewer people. My new browser game puts you in the Resistance, or in the machine’s seat. Version 0.1 is free to play now.
