A quick follow-up to v0.6 of Neon Protocol: Uprising, shaped mostly by my own first full game.
- Bases that matter. You can only build inside a circle around your Construction Yard or HQ, so a base can no longer creep across the map one wall at a time. A second base means driving a second Rig there. Walls join up, gates open for your side, and buildings that lose power blink a warning.
- A harvester war. Harvesters go to work by themselves at the start of your turn. Destroying an enemy’s pays out its cargo plus a bounty, and Lumenite near your Refinery is your claim: you mine more of it, and they mine less.
- Sharper battle scenes. Six times the resolution, with lit units, rolling tank treads, spinning rotors, a finer city behind them, and soldiers who come apart under heavy fire (the blood can be switched off).
- And more: a new title screen, a measured difficulty rating on every mission briefing, two new skirmish terrains (a flooded subway and an orbital elevator), more unit chatter, and a button to highlight your own units when the army colours look alike.
The code and the full changelog are on GitHub.

